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Old Dec 27, 2007, 08:36 PM // 20:36   #1
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I feel a lot of the games need to be adjusted or fix a bit to make it fairer in the gaming title... ATM snowball fights are the BEST way to earn that title. I think the biggest bug, not only in the event games, but really in the whole game, that everyone wants gone is the rubber band bug. (Where you are stuck be hide something but still shows you running)

Event Games
Snowball fights (Just Bugs)
Need to fix the Heath, when dodging, or Snowballs are being blocked, you won’t gain life. When you’re not taking damage you should be gaining life.
Need to fix the adrenaline… You still gain adrenaline for missing or your snowballs get blocked.

Yellow Snow Ball and Avalanche need to be more equal. ATM Avalanche is too overpowered.
Rollerbeetle Racing
The rollerbeetle Gaming points need to be raised more. I would give it, 9 Points for First, 7 for Second, 5 for Third, and 4 for Fourth.
Dragon Arena
Dragon Arena Gaming points also need work. The games take as long as snowball fights, (Maybe even longer) so you should get the same amount of gaming points for it… 10 Gaming points.
Costume Brawl
Same With Dragon and Snowballs in time, so it should be 10 gaming points per win.

Last edited by Firefly21; Dec 27, 2007 at 09:29 PM // 21:29..
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Old Dec 27, 2007, 08:42 PM // 20:42   #2
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imo, snowball should be 15ish, costume brawl is fine and havent played the others so i don't know ^^
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Old Dec 27, 2007, 09:21 PM // 21:21   #3
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It's "gaming", Rollerbeetle racing doesn't need to be raised as it's far easier to get first place on your own rather than control an incompetent team in DA or SA and you're still in combat so you won't gain health anyway.
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Old Dec 27, 2007, 09:26 PM // 21:26   #4
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The only thing I agree with here is that snowball fights are IMBA between Grenth & Dwayna. Other than that, it's all fine.
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Old Dec 27, 2007, 09:40 PM // 21:40   #5
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Snowball "attacks" are actually spells, and your regen stops once you get targeted by a spell, regardless if it hits or not.
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Old Dec 27, 2007, 10:03 PM // 22:03   #6
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The adrenaline gaines is by using the first spell.
It's part of the spell.

You gain life when you are out of battle.

Yellow snow removes conditions. Avalanche don't. They are balanced.

---
Yes, rollebeetle racing should give more points.
Actually, just by playing a match till the end you should get 1 point. You cane be a gamer even if you lose.

The other 'team fights could be reworked too. At least with +1 points for each kill your team makes or something.
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Old Dec 28, 2007, 12:38 AM // 00:38   #7
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Quote:
Originally Posted by Firefly21
Snowball fights (Just Bugs)

Need to fix the Heath, when dodging, or Snowballs are being blocked, you won’t gain life. When you’re not taking damage you should be gaining life.

Need to fix the adrenaline… You still gain adrenaline for missing or your snowballs get blocked.

Yellow Snow Ball and Avalanche need to be more equal. ATM Avalanche is too overpowered.
-What? I can't understand what you're saying here. Whatever health regen is going on in the arena is fine.

-That's fine too.

-/agree

Quote:
Rollerbeetle Racing

The rollerbeetle Gaming points need to be raised more. I would give it, 9 Points for First, 7 for Second, 5 for Third, and 4 for Fourth.
I don't believe that's necessary at all. Two extra gamer points per level? Just start doing better than the person in front of you and stop whining.

Quote:
Dragon Arena

Dragon Arena Gaming points also need work. The games take as long as snowball fights, (Maybe even longer) so you should get the same amount of gaming points for it… 10 Gaming points.
That just might take me back to DA, if the change you suggested about Racing doesn't happen.

But either way, Racing is probably faster for point getting.

Quote:
Costume Brawl

Same With Dragon and Snowballs in time, so it should be 10 gaming points per win.
Apparently they thought Snowball gave too much at 10, and DA too little at 5, so they half-assed it at 7. I didn't follow that. Buff to 10, please, because it's a game that actually requires skill.
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Old Dec 28, 2007, 03:28 AM // 03:28   #8
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Well, Snowball arena does have some awesome rewards. 100 bathazar faction per kill.... it's really easy to rack up zasihen keys. If you could somehow get 8 players to sync together (since there is no timer) you could easily ignore the presents and get everybody 10,000 bathazar faction for each other in a matter of miniutes by not even "playing" the game (never tried this, seems abusive... but its a good idea).

I agree that its a LOT easier to get gamer points with snowball then any of the other mini games. However, that might be somewhat biased by the fact that snowball arena is open for several weeks and the other events are often only around for a long weekend.
Rollerbettle definately needs a boast to be more even with snowball fights. I was saying that back when rollerbettle first came out.
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Old Dec 28, 2007, 02:45 PM // 14:45   #9
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Quote:
Originally Posted by HawkofStorms
Well, Snowball arena does have some awesome rewards. 100 bathazar faction per kill.... it's really easy to rack up zasihen keys. If you could somehow get 8 players to sync together (since there is no timer) you could easily ignore the presents and get everybody 10,000 bathazar faction for each other in a matter of miniutes by not even "playing" the game (never tried this, seems abusive... but its a good idea).

I agree that its a LOT easier to get gamer points with snowball then any of the other mini games. However, that might be somewhat biased by the fact that snowball arena is open for several weeks and the other events are often only around for a long weekend.
Rollerbettle definately needs a boast to be more even with snowball fights. I was saying that back when rollerbettle first came out.
If Racing needs a boost, it isn't a big one. I think that in the same rate I accumulate points in Snowball, I accumulate them in Racing. Keep in mind that races are faster for less points and Snowball is longer for more points. No matter how long you go in Snowball, you're always getting 10 points, but Racing only takes about two to two-and-a-half minutes, usually scoring you 7, 5, 3 points. On average, I'd say they're about the same rate.

In one day of playing Snowball, I'd usually rack up 1k points, and over a weekend of Racing, I'd usually rack up 2k. It's even.

As for Balthazar faction, it's 100 per unique kill, 50 for winning, 50 for Flawless, and 50 for every five wins. You're not going to get more than 550 faction per round, so it's not really as fast faction farming as you think. It's just fast for people who aren't paying attention to it and are more concerned about other areas of the game than faction, then look in their Hero tab and discover they're already 10k+.
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Old Dec 29, 2007, 06:51 AM // 06:51   #10
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My idea for Dragon Arena:

keep the 5 points reward for the winning team,
but
Count every player's kills and deaths during a match
and give every player with more kills than deaths at the end of the match 1 Gamer point for every kill minus 1 for every death.

*Reward player that contribute to team's victory the most,
*Reward real players Skillz, no matter how bad his team is,
*Skilled players would gain some points and not waste time when their team loses.
*No extra points for those who rush or hide too much, no extras for those who just run and trade 1 for 1
*Nobody's disadvantaged, nobody loses anything, no punishment for dying more than killing,
*Nothing for leechers and leavers.
*Under this system I would get 9-11 points per match won and 2-4 points when my team loses
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Old Dec 29, 2007, 07:26 AM // 07:26   #11
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Quote:
Originally Posted by MithranArkanere
Yellow snow removes conditions. Avalanche don't. They are balanced.
Avalance cripples. Yellow snow doesn't. They are not balanced.

All you did was state 2 facts then assert your position. Wheres your argument that they are balanced?

The cripple is much more useful than the condition removal where the game is capture the flag. I could care less if you can't remove your daze so you can win a 1 on 1 fight against someone without a present, getting in that fight is stupid anyway. If someone cripples you just ice fort or cripple them back. Avalanche is always useful, yellow snow is only useful if you are running the present.

Last edited by anonymous; Dec 29, 2007 at 07:28 AM // 07:28..
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Old Dec 29, 2007, 04:05 PM // 16:05   #12
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Quote:
Originally Posted by Yawgmoth
My idea for Dragon Arena:

keep the 5 points reward for the winning team,
but
Count every player's kills and deaths during a match
and give every player with more kills than deaths at the end of the match 1 Gamer point for every kill minus 1 for every death.

*Reward player that contribute to team's victory the most,
*Reward real players Skillz, no matter how bad his team is,
*Skilled players would gain some points and not waste time when their team loses.
*No extra points for those who rush or hide too much, no extras for those who just run and trade 1 for 1
*Nobody's disadvantaged, nobody loses anything, no punishment for dying more than killing,
*Nothing for leechers and leavers.
*Under this system I would get 9-11 points per match won and 2-4 points when my team loses

So, you'd have to try to wh0r3 (because of filter) other team's kills? You just run around with your Dragon Blast waiting for a team member to whittle someone down to 50 hp, then you run in, cast one spell, go find another low target, repeat. You want to reward those players?

Also, you're saying in Dragon Arenas, when you win, you yourself are normally +4 to +6 in the K/D ratio? You must be godly.

Also, can you imagine if someone had more deaths than kills for a Dragon Arena match and you were actually taking points away from the Gamer title? There'd be a few angry ppl.
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Old Dec 29, 2007, 09:41 PM // 21:41   #13
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Quote:
Originally Posted by Kanyatta
So, you'd have to try to wh0r3 (because of filter) other team's kills? You just run around with your Dragon Blast waiting for a team member to whittle someone down to 50 hp, then you run in, cast one spell, go find another low target, repeat. You want to reward those players?

Also, you're saying in Dragon Arenas, when you win, you yourself are normally +4 to +6 in the K/D ratio? You must be godly.

Also, can you imagine if someone had more deaths than kills for a Dragon Arena match and you were actually taking points away from the Gamer title? There'd be a few angry ppl.
You don't read. Try looking at it again:

Quote:
Originally Posted by Yawgmoth
keep the 5 points reward for the winning team,
but
Count every player's kills and deaths during a match
and give every player with more kills than deaths at the end of the match 1 Gamer point for every kill minus 1 for every death.
Plus, Kanyatta, I bet you've never really played Dragon Arena. Dragon Blast is 1000 points of damage to a 100 health character. It doesn't matter what their health is. If Dragon Blast hits, they fail. If they're down to 50 health, someone knocked them down and failed to finish killing them.

Btw, +4/+6 kills over deaths isn't that unnatural or surprising.
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Old Dec 29, 2007, 10:00 PM // 22:00   #14
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Quote:
Originally Posted by Firefly21

Yellow Snow Ball and Avalanche need to be more equal. ATM Avalanche is too overpowered.
HOLIDAY! It is a damn holiday game so stfu. It only comes once a year.
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